Objects as a Programming Concept

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D - Object Orientated Programming

5 Terms

1

object

a representation of a real world entity e.g. book, car, student

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2

data

attributes that represent the state of an object

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3

actions

methods that express the behaviour and can modify the state

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4

class

an extensible program-code template for creating objects, providing initial values for states (variables) and implementations of behaviours (functions / procedures / methods)

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5

arguments

actual values that are passed into the methodā€™s parameters

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