L-5.3: 0/1 Knapsack Problem |Dynamic Programming |Recursive Equation |Recursion Tree Time Complexity

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Recursive Equation

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13 Terms

1

Recursive Equation

An equation that defines a problem in terms of smaller instances of the same problem.

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2

0-1 Knapsack Problem

A problem where objects with certain weights and profits need to be selected to maximize the total profit, while keeping the total weight within a given limit.

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3

Brute Force Method

A method that considers all possible combinations of objects to find the optimal solution.

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4

Time Complexity

The measure of the amount of time an algorithm takes to run, often expressed in terms of the input size.

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5

Dynamic Programming

An approach to problem-solving that breaks down a problem into smaller overlapping subproblems and solves them in a bottom-up manner to avoid redundant calculations.

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6

Termination Condition

A condition that determines when a recursive function should stop and return a result.

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7

Recursion Tree

A visual representation of the recursive calls made in a recursive algorithm, showing the hierarchy of function calls and their relationships.

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8

Optimal Result

The best possible solution or output for a given problem.

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9

Table

A data structure used in dynamic programming to store the values of subproblems for efficient retrieval.

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10

Table Size

The dimensions of the table used in dynamic programming, determined by the number of objects and the total weight of the knapsack.

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11

Time Complexity Analysis

The process of determining the time complexity of an algorithm, often by analyzing the number of operations performed as a function of the input size.

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12

Space Complexity

The measure of the amount of memory an algorithm requires to run, often expressed in terms of the input size.

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13

Benefits of Dynamic Programming

The advantages of using dynamic programming, such as improved time efficiency and avoiding redundant calculations.

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